![]() Modding experience, with emphasis on vehicle games/simulators.Passion for automotive topics such as design, motorsport, modification, sim-racing, tires, suspension geometry, calibration, simulations, mechanics, or engineering.Collaborate with the development/ production team to make sure the release process goes smoothly.Interact with the community, play the game, and give feedback to the rest of the team.Maintain documentation regarding configurations, operations, and troubleshooting procedures.Collaborate with the vehicle art team to ensure cohesion of the physical and visual aspects of the simulated vehicles.Research in the field of simulated vehicle development.Support in creating functional and realistic physics structures for the vehicle simulation.In order to support our ongoing development plans, we are seeking an experienced Game Vehicle Physics Designer with a passion for automobiles and simulation who can work independently, and be entrusted with long-term development projects. Our most widely known product is our game BeamNG.drive, which is now available on Steam in Early Access. We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. ![]()
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